11 Jun 2007, 4:57am
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  • SCode Image Reload

    Sometimes the numbers on SCodePlugin-generated CAPTCHA image are not easy to read. And rather than refreshing the whole page, it would be nice to reload only the image and generate a new / more readable code.

    In order to give this a go, I modified the comment form on Melbourne photoblog and added a short Javascript code to refresh the image source. You can try it yourself on this form, just click the text “Generate another code” and wait shortly for the image to be reloaded with a new code.

    I have updated the Usage sample code on SCode Plugin wiki page with this improvement.

    As a side note, I found a problem where modifying img.src value via anchor tag’s onclick attribute does not work on IE 6 and the image will just disappear, while it works just fine on Firefox 2 and Opera 8.5 .

    function reloadSCode() {
      var scodeImage = document.getElementById("scodeImage");
      scodeImage.src="$BLOJSOM_BLOG.getBlogBaseURL()/captcha?flavor=kink&t=" + (new Date()).getMilliseconds();
    }
    
    <a href="javascript: void(0);" onclick="reloadSCode();">Generate another code</a>.
    

    After some mucking around, I found out that the function call must be made from the href attribute. This works on the browsers mentioned above.

    <a href="javascript: reloadSCode();">Generate another code</a>.
    

    Them browsers better implement proper Javascript standard before doomsday comes.

    9 Jun 2007, 2:31am
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  • GateKeeper Plugin v0.1 And IMNotification Plugin v0.1

    GateKeeper Plugin v0.1 and IMNotification Plugin v0.1 have been released.

    I implemented GateKeeper Plugin for Blojsom following the earlier discussion on a simple anti-bot solution to fight comment spams. This blog has been using GateKeeper Plugin (with very simple challenges for now) and it has worked like a charm with 100% success rate, though I think that the success is actually contributed from the fact that the spammers have been focusing their effort on breaking more mainstream anti-spam solutions like CAPTCHAs.

    I’ve also been using IMNotification Plugin with Jabber server and Pandion client. This plugin provides an alternative to email notifications, and it’s handy for those with IM windows.

    6 May 2007, 1:03am
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  • Blojsom IM Notification Messages

    Here’s a screenshot of Blojsom notification messages on Pandion.

    You’ll be notified for new entry, comment, trackback, and pingback. I’m currently working on XMPP Plugin for Blojsom, though nothing is stopping this from becoming IMNotification Plugin. I guess there are plenty of AIM and MSN users out there.

    2 May 2007, 8:16pm
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  • SCodePlugin v0.5

    SCodePlugin v0.5 has been released, expect the jar and source downloads to be available from SourceForge mirrors in the next few days. As usual, if you want it earlier, just email me and I’ll send it to you.

    Changelog:

    • Introduced KaptchaImageEngine using Kaptcha (was Simple Captcha) library, with 3 new flavours from KinkImageEngine, FishEyeImageEngine, and ShadowImageEngine.
    • Replaced image engine class loading in image factory with constructor injection. SCodePlugin passes the image factory to SCodeServlet, instead of passing the image engines.
    • Set ImageIO caching off during SCodeServlet initialisation. This improves performance and prevents any temporary disk-based image creation.

    Upgrade instruction:

    • In WEB-INF/lib directory, replace scodeplugin-0.4.jar with scodeplugin-0.5.jar, and add kaptcha-1.1.jar .
    • On /WEB-INF/classes/blojsom-plugins.xml file, replace the scode bean declaration you have for SCodePlugin v0.4:
      <bean id="scode" class="com.mbledug.blojsom.plugin.scode.SCodePlugin" init-method="init" destroy-method="destroy">
          <constructor-arg>
              <map>
                  <entry key="simple" value="com.mbledug.blojsom.plugin.scode.engine.SimpleImageEngine"/>
                  <entry key="gradient" value="com.mbledug.blojsom.plugin.scode.engine.GradientImageEngine"/>
                  <entry key="funky" value="com.mbledug.blojsom.plugin.scode.engine.FunkyImageEngine"/>
              </map>
          </constructor-arg>
      </bean>
      

      with this for SCodePlugin v0.5:

      <bean id="scodeSimpleImageEngine" class="com.mbledug.blojsom.plugin.scode.engine.SimpleImageEngine"/>
      <bean id="scodeGradientImageEngine" class="com.mbledug.blojsom.plugin.scode.engine.GradientImageEngine"/>
      <bean id="scodeFunkyImageEngine" class="com.mbledug.blojsom.plugin.scode.engine.FunkyImageEngine"/>
      <bean id="scodeKinkImageEngine" class="com.mbledug.blojsom.plugin.scode.engine.KinkImageEngine"/>
      <bean id="scodeFishEyeImageEngine" class="com.mbledug.blojsom.plugin.scode.engine.FishEyeImageEngine"/>
      <bean id="scodeShadowImageEngine" class="com.mbledug.blojsom.plugin.scode.engine.ShadowImageEngine"/>
      <bean id="scodeImageFactory" class="com.mbledug.blojsom.plugin.scode.ImageFactory">
          <constructor-arg>
              <map>
                  <entry key="simple" value-ref="scodeSimpleImageEngine"/>
                  <entry key="gradient" value-ref="scodeGradientImageEngine"/>
                  <entry key="funky" value-ref="scodeFunkyImageEngine"/>
                  <entry key="kink" value-ref="scodeKinkImageEngine"/>
                  <entry key="fisheye" value-ref="scodeFishEyeImageEngine"/>
                  <entry key="shadow" value-ref="scodeShadowImageEngine"/>
              </map>
          </constructor-arg>
      </bean>
      <bean id="scode" class="com.mbledug.blojsom.plugin.scode.SCodePlugin" init-method="init" destroy-method="destroy">
          <constructor-arg>
              <ref bean="scodeImageFactory"/>
          </constructor-arg>
      </bean>
      

    13 Apr 2007, 3:07pm
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  • FishEye And Shadow Flavors

    Still using Kaptcha, I added 2 new flavors to SCode Plugin: “fisheye” and “shadow”. Here’s the screenshot:

    Same as “kink”, these new flavors will be part of SCode Plugin 0.5 .

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